As you can see my Armor/Ranged Weapon Tier lists are way more consistent on those facts just because of the nature of the enchantments they get. There is a pretty big difference between rating something low because it's only useful against a small portion of enemies in the game (for instance spirits) and rating something high because a weapon only works on certain builds (but will be very good throughout basically all enounters in the game). I'm trying to provide enough information that people can make up their own minds what will fit their build/playstyle. Mixing both up would be completely useless as a source of information.Ĭlaiming that mixing them makes the list useless is pretty absurd.
Or you make a list of weapons when build around properly - but then you'd have to mention the build/abilities/skills as well. Else Espirs would be god tier for example. If you want to make a general list then you have to use the average usefulness, not the usefulness with a special build.
Pillars of eternity deadfire kusi update#
Im happy to update the post when people contribute in the discussion but it is after all based on MY OPINION, which any Tier List is ultimately going to be. I'm not claiming I have an objetive 140 IQ knowledge about every single weapon/class/build combination in the game, its just meant as a tool to help people theory craft. This is some pretty dumb ad-hominem bull****. You are saying I have no in game experience but I do have 224 hours played with the game, a sizeable portion of which is spent just testing weapons. In general I think those tier lists are pointless because it so much depends on you character what's powerful and what not. Lord Darryn's Voulge applies its effects with AoE stuff like Carnage.Ĭitzal's Spirit Lance, while being one of the best (if not the best) weapon is not even on the list. Wahaī Pōraga only attacks max 4 enemies and has friendly fire. WotEP ist really bad against single targets while it's good against mobs if you can apply afflictons with melee attacks. Once again: Espirs procs spells on kill that get all weapon bonuses and every kill procs those spells - not only blade-kills. Click here instead 's+EndĪs with the other two lists: no point when having no in-game experience with them or reading about in-game experience. Link to wiki seems to bug out when i link it to the weapon name. A lot weaker on builds that doesn't have access to AoE attacks. It needs more testing but is possibly a S - Tier weapon. In addition it has the Battle Axes 20% bonus crit dmg making it work nicely with crit builds. Very powerful on builds with AoE attacks that proc on hit effects like Barbarians Heart of Fury or Fighters Clear Out. These attacks can again proc other on hit effects. The Raw dot isnt all that strong (ticks for about 5-6 dmg at legendary quality every 2 sec) but killing a target under the effect of Scales of Justice will trigger a weapon attack just like a normal weapon swing in AoE, except it deals raw damage. This Thread discusses the weapons effects. Weapon deals equivalent damage to a Great Sword of its weapon quality, and gets the +20% bonus crit dmg battle axes get. Enemies killed under the effects of Scales of Justice deal 0 Raw damage to nearby enemies. Whenever that enemy deals damage, the duration increases. Oathbreaker's End (2 Handed Battle Axe) Executioner's Axe: Requires 2 hands to wield, but deals increased damage.Scales of Justice: Scoring a Critical Hit on an enemy causes them to take Raw Damage over time.